The story
Thirty days, one ladybug, and a game engine written from scratch.
FlyCraft was created by independent developer Harry Kalogirou with Thanasis Lightbridge. It was built in 30 days as an entry for the Ludum Dare October Challenge 2012, whose whole brief was: “Finish a game, take it to market, and earn $1.” It runs on Harry's own custom game engine, not commercial software.
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Herbie is born
A one-day brainstorm settles the hero: a ladybug too lazy and chubby to fly with his own wings, so players will have to build machines for him.
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Thirty days of building
Engine, physics, gadgets, ramp, art and sound come together for the Ludum Dare October Challenge deadline.
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Release
FlyCraft ships and quickly becomes the #1 Top Paid Game on BlackBerry — ahead of Angry Birds at the time.
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“Best New Game”
CrackBerry's 2012 Readers' Choice Awards name FlyCraft Best New Game, and BlackBerry executives feature it in their keynote at the BlackBerry Developer Conference in Amsterdam.
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iOS and Android
FlyCraft is ported to iPhone, iPad and Android, where it lives today.

















